Tag Archives: game design

Friendly Subway Exit

Very old news: Back in 2012 I made the art for a non-violent contribution to the 7DFPS challenge. You get out of a subway by “shooting” friendliness at passengers in your way. Wand art (CC-BY 3.0) by Buch from OpenGameArt. You can play … Continue reading

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Making horrible/annoying/weird games at game creation jams

It’s super fun! I did voice acting and retro HTML coding for an “eye-cancerous” abstract point-and-click game Warning: contains silly. Warning: contains ads. Play in pointer-driven web browser: Low Resolution Land: You The Hero! Code: github.com/qubodup/lrl I had eight hours to do … Continue reading

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“Placing Invisible Walls” for Game Designers

After the spacial movement rules of a game have been established (walking, crouching, jumping, climbing), players will expect to be able to apply these rules, when the world geometry indicates that possibility. Invisible walls limit such established rules and discovering … Continue reading

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Anti-Platformer Joke (“Subverting Expectaions” Jam Game): Jump Your Lazy Ass To The Flag, Yo!

Jump Your Lazy Ass To The Flat, Yo! (jylattfy) is not a platformer game, which I wrote during Berlin Mini Jam March 2012 in HTML5, because I was sure it would not be worth the time spent downloading it (or creating … Continue reading

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5 Button ISP/Telephone Terror Agression Game Idea

This game simulates talking to the machine and people working for a internet service provider’s hotline At any interaction point in time, one of the keys 1-5 is mapped to a letter or number or phrase Finishing a stage gets … Continue reading

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Making Trigger Rally Maps (Racing Tracks)

Note about paths: I test and compile from svn and test/play by copying the compiled /trigger to /data/trigger. The Linux racing game Trigger Rally uses a height map to create level geometry, a color map in combination with the /data/textures/detail.jpg image to … Continue reading

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Berlin Mini Jam Design: Pasture

I was at the Berlin Mini Game Jam January 2012 yesterday. It was great fun! Come join us next time! The themes turned out to be “The end is the beginning” and/or “Future” (you could use either or both) and … Continue reading

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Unfinished: Berlin Indie Game Jam 2010

BIG – The Berlin Indie Game Jam. Since 2009. In 2010 I didn’t upload two things. “Abstract Meta-Game”: I made the first three scenes back then. Now I finished it and instead of making a game, a .gif animation should … Continue reading

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Making of neon-simple fantasy tile characters

I worked with Tobias on a “anti-coop” game design which he started implementing in flash. I did graphics. First I wanted to just start and opened Inkscape. Then I felt emptiness. “Wizzard”, “Paladin” and “Monster” were the terms. I learned thanks … Continue reading

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Game Ideas: image board shooter, Ad-shooter and two old ones

bartbes asked me on #freegamer chat “hey qubodup, king of FOSS games, do you have any simple game ideas I could use?” and I replied “Yay! I do!” The game idea is a gamification-ed browser of an image board (or … Continue reading

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