How time consuming is making 3D game art?

The following are work time estimates for an experienced artist making detailed, professional looking assets. Times will vary depending on experience, available assets and complexity of the assets.

Asset Hours
GUI or menu graphics 4 – 8
One level texture 1 – 2
One scenery object 4 – 8
One detailed object (i.e. gun) 8 – 12
One good room in a map 2 – 4
Character Model and texture 30 – 50
Character rig 4 – 8
One short character animation 1 – 2

This data is pulled from Accord’s “things to remember when doing a game project” post (Part 6: Good Assets Take Time), which contains many valuable hints for team members. [illegal backup]

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2 Responses to How time consuming is making 3D game art?

  1. Eme Jameme says:

    great info. i added a link to this to en.wikademia.org/Blender_3D. thx

  2. Oskar Tranberry Lindqvist says:

    Nice info, but I want to notify you that it looks boorked in google reader (the feed).

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