Extra Credits made a “So You Want to be a Game Designer” motivational speech. I feel warm about the “a designer is who makes programmer and artist be friends”, which is what I aim at: helping people realize the projects they’re attached to.
Overgrowth developers Wolfire sums up their project. I find the part about marketing/open development especially fascinating (starts around 7:20).
Braid developer Jonathan Blow talks about influencing players (you will need the RSS/vid link to get an .mp4). While I don’t have the urge to make a meaningful game right now and feel more attached to Daniel Cook‘s non-aggressive entertainment philosophy, his words triggered interesting reflections about the meaning of “entertainment industry”.