Tag Archives: content creation
Iwan’s Free Whoosh Sound Pack
Preview mp3 preview at box.net About A high quality set of whoosh sounds for weapons, bullets, time shifts, slow-downs, speed-ups, magic spells and more… For use in personal and commercial projects. 43 single sound files 4.8MB of freshly cut air … Continue reading
Using OpenGameArt for Game Dev Jams
video: AotCfoS! gameplay At Berlin Mini Jam July 21th July 2012 (I’m one of the co-organizers, I still have to write that blog post) I helped Christiaan and Aurindam to create Attack of the Cows from outer Space! by “remixing” … Continue reading
Just in case Blender Open Materials disappears one day
While cleaning up a large list of free as in freedom art asset links, I had to remove a few entries: the websites were lost. One of the large still-available resource pages, blender-materials.org, showed signs of possible slow fade into … Continue reading
A Pure Data Bomb Tear
video: Procedural Explosion – Bomb Factory [Pure Data] by Obiwannabe Pure Data is an open source visual editor for generating sounds that also runs on Linux. At least that’s the perspective I look at it. So much for misleading blog … Continue reading
Boiing! Chiing! Diing! – PSIndustrializer Generates Metal Sounds!
Power Station Industrializer: Metal Hit Sound Procedural Generator PSI is totally my favorite sfx-gen toy right now! It took a bit to compile it and a little bit to compile its dependency gtkglarea but it was worth it! copyc4t of … Continue reading
Making Trigger Rally Maps (Racing Tracks)
Note about paths: I test and compile from svn and test/play by copying the compiled /trigger to /data/trigger. The Linux racing game Trigger Rally uses a height map to create level geometry, a color map in combination with the /data/textures/detail.jpg image to … Continue reading