Monthly Archives: December 2010

PARPG progress: look at character selection and dialog system

Menu and character selection sketches I came to the conclusion that the flexible character selection/creation method (as seen in Fallout1/2) is ideally balanced between being friendly to beginner and advanced players. I hope that we will use this in PARPG. … Continue reading

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Character Creation vs. Selection in Role-Playing Games

(Role-Playing) Games have different approaches to how the player character (PC) gets created or selected. They can be broken down into: None Selection only Creation only Flexible Creation/Selection In-Game Creation No to little configuration allow easy access to a game, … Continue reading

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Ludum Dare 19 / Discovery Shuttle(?)

I’ll do my best to produce something for the 19th Ludum Dare competition. You can see my progress on http://www.ludumdare.com/compo/author/qubodup/ and if you like RSS/Atom: http://www.ludumdare.com/compo/author/qubodup/feed/

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PARPG – character creation screen mockup

During the first week of working on PARPG I helped restructure and clarify some design pages and thanks to Barra I realized that – as the rest of the team – I should focus on working towards Techdemo2. I created … Continue reading

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Berry picking game idea and random mirror in the open

I saw a 3D model of a “flying rock” by anonymous on Blendswap, which reminded me of an old game idea of mine. Here is a render of the model: Here is an image summary of my game idea: (I … Continue reading

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Picking projects to join and contribute to (as interaction designer & marketing person)

I started attending interaction design and marketing classes in course of Interaction/Game Design at HTW Berlin. I was given the option to join a game development team. All internal teams use UDK, CryEngine or Unity, so I decided to join … Continue reading

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Flying Revenge released: ugly one-button slaughter

Flying Revenge: Kill the Humans is kind of ugly and has hardly any depth but you can make a bloody mess in it and dismember a boss enemy while fighting with the controls. I made it while and after First … Continue reading

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