Game Website Basics: Favicon and Facebook Image Preview (OpenGraph for Social Websites like Reddit, Google Plus…)

Many games’ websites (for example the amazing Heroine Dusk as of May 2nd, 2013) miss two minimal elements that make a game’s website more noticeable and sharing it more rewarding to the sharing party: Favicons and preview images.

Favicons help find your website among 10-100 tabs.

Preview images allow users of the social website see content before clicking the link. This is necessary to process the masses of links in Facebook feeds for example. Text gets skipped.

Favicon

All you have to do is upload a 16×16 image “favicon.ico” and add the following code to the <head> section of all your HTML pages.

<link rel='shortcut icon' href='favicon.ico' />

You don't have to use .ico file format (supported by GIMP). See Wikipedia's How to use Favicons for other formats.

How a tab looks with and without favicon in Chromium's tabs

Favicon of your game site in tabs

Isn't this better? Even if the icon is ugly, at least it helps differentiate from other tabs.

Preview image

All you have to do is upload a screenshot of your game "screenshot.jpg" and add the following code to the <head> section of all your HTML pages. Important: the image path has to be absolute, not relative.

<meta property='og:image' content='http://example.com/screenshot.jpg' />

Sharing a link on Facebook with and without preview image

Social Media Previews thanks to OpenGraph

Now the "share" is noticeable in the Facebook/social whatever website feed.

OpenGraph

OpenGraph has many more metadata features. For example you can also use og:description to change the text that is displayed by social media sites like Facebook. Images are more important though. Sorry to say.

Other Stuff

Still reading? You should add short descriptions of your game to the website title and body. Think about the fact that the <head> <title> element gets displayed as the title in Google search results. Think about how to describe your game to somebody who does not know what your game is or who doesn't know the definition of your game's genre.

What I said above in action

I made a silly game a while ago. The best part about making it was learning about OpenGraph.

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Poem for Free (as in Freedom) Audio File Formats

Nikki and the Robots: Story Episodes
Buy the open source Überpixel™ style platformer now!

outrageously blatant self-promotion

Propaganda ahead. Proceed with caution.

Audio File Format Heroes And Fools

Audio File Formats can be confusing at first,
I hope to change this, with this tiny verse!

FLAC is lossless, FLAC does compress,
with FLAC support there is no mess!

AIFF and WAV are too heavy to race,
Use FLAC to save lots of server space!

Vorbis is small and its use is free,
AAC and MP3 are tied to a patent tree!

FLAC and Vorbis are the best-sounding kin,
Leave restrictions behind and install a plug-in!

Soundwave of a recording of the poem

I recorded a reading of the poem in FLAC file format.

Poem copyright 2012 Iwan Gabovitch, Licensed under Attribution 3.0

Illustration (GIMP source) copyright 2012 Iwan Gabovitch, Dual-licensed under Attribution ShareAlike 3.0 and GPL 3 or later

Nikki and the Robots: Story Episodes
Buy the cute Überpixel™ style platformer now!

outrageously blatant self-promotion

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Making horrible/annoying/weird games at game creation jams

It’s super fun!

I did voice acting and retro HTML coding for an “eye-cancerous” abstract point-and-click game

Warning: contains silly.

Warning: contains ads.

Play in pointer-driven web browser: Low Resolution Land: You The Hero!

Code: github.com/qubodup/lrl

I had eight hours to do this during September Berlin Mini Jam.

Nikki and the Robots: Story Episodes
Buy the cute Überpixel™ style platformer now!

outrageously blatant self-promotion

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First commercial game release (Nikki Story Episodes)

We finished the release trailer, decided to release on Saturday (to match a party at which Nikki Story Episodes would be playable) but got advice that it’s more “professional” to release on Monday or Tuesday, so we did that.

Nikki Story Episodes purchase page screenshot 2012-09-20

The Nikki Story Episodes purchase page is so pretty because Humble Indie Bundle created a great design to inspire all other bundles and pay-what-you-want campaigns. Unfortunately we don’t have a timer widget.

The most important mantra: “Yes, it’s not perfect but at least it *is*!” (alt: “Release and live rather than polish and die!”). This is true for 1. the game 2. the purchase page 3. the trailer…

I’m a bit worried that this won’t make enough money for us to continue working on the game but Frictional Games’ review of their last two years gives hope.

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Sexism Double-Defense 101

XKCD sexism reversed (How it works)

“Guys Suck at Math” based on “How it Works” by XKCD (CC-BY-NC)

  1. If you are not offended, it doesn’t mean what was said wasn’t offensive.
  2. You don’t have to be sexist to say sexist phrases.
  3. Saying that you didn’t intend to offend someone does not erase the fact that you did.

Bullets from Feminism 101: Offensive Language and Dismissal of Responsibility.

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Audio: Use FLAC Instead of AIFF and WAVE! Use Vorbis instead of MP3!

Audio File Format Heroes And Fools

Update: I wrote a poem.

FLAC is superior to AIFF and WAVE.

FLAC is a compressed(+), lossless(+), open(+) format.
AIFF and WAVE are uncompressed(-), lossless(+), open(+) formats.

FLAC is also easy to use.

Vorbis is superior to MP3.

Vorbis is a compressed(+), lossy(-), open(+) format.
MP3 is a compressed(+), lossy(-), proprietary(-) format.

See Wikipedia’s comparison of audio formats for more info.

Nikki and the Robots: Story Episodes
Buy the cute Überpixel™ style platformer now!

outrageously blatant self-promotion

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Iwan’s Free Whoosh Sound Pack

Sword Whoosh! Sound Illustration

Preview

mp3 preview at box.net

About

A high quality set of whoosh sounds for weapons, bullets, time shifts, slow-downs, speed-ups, magic spells and more… For use in personal and commercial projects.

  • 43 single sound files
  • 4.8MB of freshly cut air
  • Lossless WAVE PCM, 44.1kHz

Download

DOWNLOAD IWAN’S WHOOSH SOUND PACK (.zip archive 4.1MB)

Donate

Prove that using these sounds is profitable for you and support Iwan to create more high-quality, high-passion sounds in the long run!


Donate!

Terms of use

CC0
To the extent possible under law, Iwan Gabovitch has waived all copyright and related or neighboring rights to Iwan’s Free Whoosh Sound Pack.

Links

Bonus info

This actually is a set of an old and successful submission to Freesound.org, which I recently tried to submit to Audiojungle but where it got rejected because there already were so many sounds of the same type.

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Women in Planescape: Torment are objectified and hyper-sexualized

Body types and dresses in Planescape: Torment, as well as sections from Planescape: Torment’s “vision statement” document draw a sexist picture.

Characters and Races from Planescape: Torment. All have huge breasts and are wearing bathing suit-like clothing.

Female in-game character and group profiles, copyright 1999 Interplay(?)

“I don‟t wear pants! Now, that’s entertainment.”

“babes,” as in, “TRUCKLOADS OF.”

Tons of Total Babes: This game will have lots of babes that make the player go “wow.” There will be fiendish babes, human babes, angelic babes, asian babes, and even undead babes. These babes will be present without nipple-age and will all regrettably behave within the TSR Code of Ethics.

and more babes

Babes: Think babes. Then think more babes.

No, it’s not equal is an article about sexism in comics and describes problems that PS:T happens to share with them.

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Constant fsck on every boot in Arch Linux with a Seagate 1TB HDD

If

/dev/sdXn contains a file system with errors, check forced.

every time you boot and fsck never finds an error, then you need to have fsck run at an earlier stage to fix this.

  1. Add “fsck” to /etc/mkinitcpio.conf in accordance with the instructions on Arch Wiki’s mkinitcpio page.
  2. Run “sudo mkinitcpio -p linux”.
  3. Reboot.

It will update the HDD’s status that there are no errors after this fsck run.

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Using OpenGameArt for Game Dev Jams


video: AotCfoS! gameplay

At Berlin Mini Jam July 21th July 2012 (I’m one of the co-organizers, I still have to write that blog post) I helped Christiaan and Aurindam to create Attack of the Cows from outer Space! by “remixing” art from OpenGameArt and making sounds with my mouth.

Thanks to having this basis, the game has art that is on a level I could not have created from scratch and I learned a bit about pixel art from working with another designer’s work.

Some time was spent on writing correct attribution/license info but it’s an important thing to do. Guidelines and discussion on this topic can be seen on a recent Liberated Pixel Cup blog post and a recently-updated FreeGameDevWiki guide.

For a bigger game dev jam that is coming up in Berlin via the Campus Party it was suggested that we could provide “art packs” which sounds like a great idea. I will probably prepare at least one set of artwork with the appropriate license/authorship notices.

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